ladnamedfelix on DeviantArthttps://www.deviantart.com/ladnamedfelix/art/Pirate-Cove-WIP-491288832ladnamedfelix

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Pirate Cove WIP

Published:
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Description

My DM asked me to create a map for a portion of our campaign. I figured it was good practice between cranking out Dungeon-On-Demand packs for Roll20, so I did a quick-and-dirty. This one contains a number of art assets from other artists, in conjunction with a ton of new textures and items I've developed, so it'll stay a personal map in my collection. 

Bullet; Red For personal non-commercial game use only
Bullet; Red Redistribution in any changed, altered, or condensed form is not permitted. No stock-from-stock. 
Bullet; Red Redistribution or sale in any form and by any means is strictly prohibited

created with Adobe Photoshop Elements 12

CREDITS:
r-kelleg
Bludragn
Bogie-DJ
Image size
3360x3360px 8.62 MB
© 2014 - 2024 ladnamedfelix
Comments13
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Heygutt's avatar
This map was too good to pass on. It was inspiring and led to some fun ideas.  I used it in my last game. Concerning comments about too tight space: True, did not give it much though actually. Solution I used; The players found out that they could use a magic item (they pillaged of the previous owner) to lower the water level, thus enabling them to travel outside with the ship. The idea was that when lowering the water level they would find out that the rocky side to the right of the ship did not go straight down, but went inwards, and far enough for the ship to turn around and exit without any issue (fast way: turning by either magical manipulation, or the slow non-magical way; use several row boats to move it by towing). Sort of like an extra cave entrance leading deeper into the mountain (more adventure ideas?). That was one of the several other possibilities to solve the problem with tight space. Excellent map, great stuff. I hope you make more!